Meta, formerly known as Facebook, made a significant shift last week when it announced the layoff of approximately 1,500 employees from its Reality Labs division, which accounts for about 10% of the unit’s workforce. This move also involved the closure of several VR game studios, marking a major turnaround for a company that had placed a huge bet on virtual reality just four years ago.
The decision to rebrand as Meta in 2021 was part of a larger strategy to pivot towards virtual reality technology and the metaverse. This shift was influenced by the growing popularity of online gaming platforms like Fortnite and Roblox among Gen Z users, as well as the need to distance the company from the negative reputation associated with the Facebook brand due to various data privacy scandals and controversies.
Initially, Meta envisioned the metaverse as the next big social platform, where users could connect in a virtual world through Meta’s Horizon Worlds app and engage in VR gaming experiences. However, recent developments have seen the company shifting its focus away from the metaverse and towards AI technology.
The restructuring within Meta’s Reality Labs division has resulted in the closure of VR game studios and the discontinuation of projects like Workrooms, a VR application for the workplace. These changes were prompted by the division’s unsustainable financial losses and lack of profitability.
Despite investing a staggering $73 billion into Reality Labs, Meta’s metaverse efforts failed to gain significant traction among consumers. The company’s VR headsets, particularly the Oculus line, experienced declining sales, indicating a lack of demand for VR technology on a large scale.
Moreover, Meta’s approach to the metaverse, characterized by high fees for developers and a lack of focus on user safety, contributed to the underperformance of its VR initiatives. The company’s ambitious revenue-sharing model, which involved taking a substantial cut of digital asset sales within Horizon Worlds, faced backlash from creators and users alike.
On the other hand, Meta’s foray into augmented reality (AR) with products like Ray-Ban smart glasses and AI-powered features has shown promise. The success of these products has led Meta to consider expanding their production to meet growing consumer demand.
In conclusion, Meta’s decision to scale back its VR efforts and prioritize AI, AR, and mixed reality technologies reflects a strategic shift towards more viable and successful product offerings. By focusing on products with greater potential for growth and adoption, Meta aims to position itself as a leader in the evolving landscape of technology and innovation.

