Exploring the Impact of Gamified Health Tools on Public Health
Children playing games on mobile phones, France. (Photo by: Godong/Universal Images Group via Getty Images)
In today’s world, where healthcare challenges are on the rise, especially among the youth, innovative solutions are being sought after in the most unexpected places — video games. With the global gaming market projected to surpass $522 billion by 2025, according to Statista, a new wave of purpose-driven games has emerged to promote emotional well-being, treat attention disorders, and educate individuals on life-saving health behaviors. A landmark NIH study has shown that mental health video games have improved 69% of psychological therapy outcomes, challenging the traditional perceptions of what games can achieve. From ADHD awareness games developed in collaboration with psychologists to vaccine education games supported by the WHO, these gamified health tools are revolutionizing public health communication. In a recent video interview, WHO’s Andy Pattison shared his support for this innovative approach.
From Play to Purpose: Driving Global Behavior Change with Gamified Health Tools
Psyon Games CEO, Olli Rundgren, believes that gamified health interventions can significantly increase efficiency compared to traditional methods. One such example is the ADHD awareness game, FULL, developed by Psyon Games in partnership with Takeda Pharmaceuticals. The game has seen remarkable user engagement and has successfully changed perceptions about ADHD. Psyon Games is also working on an HPV awareness game in Africa, supported by the Gates Foundation, as part of the growing trend of purpose-driven games shaping global health communication.
Breaking Stigma and Fostering Empathy
According to Stephen V. Faraone, PhD, digital ADHD awareness tools can play a crucial role in public education, especially in regions where understanding and diagnosis of mental disorders are limited. By creating immersive storytelling experiences, these games not only raise awareness but also foster empathy and drive behavior change.
The Design Secret: Aligning Motivation and Context
Andreas Lieberoth, PhD, emphasizes the importance of aligning mental health video games with user motivation. He believes that effective gamification should support behavior change by activating situations where individuals already seek help. Good design, according to Lieberoth, is essential for long-term engagement and successful outcomes.
Why Games Work: Transforming Passive Learning into Active Transformation
Rachel Mutuku, Global Director at Girl Effect, has witnessed the transformative power of purpose-driven games in health engagement across different regions. By offering users the opportunity to make choices, face outcomes, and learn through doing, these games have proven to be effective in promoting health education and behavior change.
Future Vision: Smarter Tools, Higher Impact
As the field of gamified health tools continues to evolve, experts stress the importance of sustainability and deeper design thinking. Combining purpose-driven games with AI-powered health chatbots could be the next frontier in creating more immersive and impactful experiences for users.
Let the Games Begin
Health games for youth are no longer just entertainment — they are powerful tools for reshaping healthcare communication and driving real behavioral health engagement. By incorporating empathy, research, and cultural awareness, these games have the potential to change lives for the better.
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