
The possible game board with pencil marks highlighting the incised lines
Het Romeins Museum
A recent discovery at the Roman Museum in Heerlen, the Netherlands, has unveiled a potentially unknown Roman board game carved into a flat stone. The stone, measuring 212 by 145 millimetres, features a geometric pattern of straight lines that researchers believe could be a precursor to a blocking game, a type of game not documented in Europe until much later in the Middle Ages.
Historical evidence and physical artifacts indicate that the Romans were avid board game players, engaging in various games such as Ludus latrunculorum, Ludus duodecim scriptorum, and tic-tac-toe. However, there are likely many more games that remain undiscovered due to the lack of written records or recognizable remnants.
Walter Crist, a researcher at Leiden University, stumbled upon the intriguing stone at the Roman town of Coriovallum, now buried under Heerlen. The limestone stone, often imported from France between AD 250 and 476 for decorative purposes, exhibited wear patterns consistent with the movement of stone game pieces along the carved lines.
Using artificial intelligence simulations with Ludii, Crist and his team explored various scenarios of sliding pieces on the stone to determine the nature of the game. The results suggested that the worn patterns on the stone could be attributed to a blocking game, where one player aims to block the movements of the other.
The game, tentatively named Ludus Coriovalli after its place of discovery, provides a unique insight into early gaming practices in Europe. While some experts remain cautious about definitively classifying the stone as a game board, the analysis opens up new possibilities for understanding ancient recreational activities.
According to Tim Penn at the University of Reading, the integration of archaeological findings with AI technologies could shed light on other enigmatic ancient games. For instance, a similar game board found at the Roman legionary camp in Vindonissa, Switzerland, could benefit from this analytical approach to unveil its secrets.
While the true nature of the carved stone remains speculative, the potential existence of early blocking games in Roman times challenges conventional timelines of gaming history in Europe. The intersection of technology and archaeology offers a promising avenue for unraveling the mysteries of ancient pastimes.
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